Monster Bestiary
Explore community builds, RTA statistics & team compositions
Chilling (Water Jack-o'-lantern) is a 4-star Attack monster in Summoners War. Chilling awakens from Water Jack-o'-lantern. As a Slow, Increase Speed, Increase Crit Rate, and Stripper, Chilling brings Decrease ATK SPD, Increase ATK SPD, Increase CRI Rate, Steal Buff to the team. When building Chilling in Summoners War, the most popular RTA rune build is Revenge (23%), followed by Swift (12%) which is also commonly used for Siege and general PvP content. Recommended main stats are SPD on slot 2, HP% on slot 4, HP% on slot 6. Key substats to prioritize for optimal Chilling rune builds include SPD, HP%, CRI Rate. Chilling is primarily used in PvP content, appearing in Siege Offense (99), Siege Defense (94), Arena Offense (84), World Guild Battle Offense (76), World Guild Battle Defense (75), Real-Time Arena (RTA) (63), Arena Defense (25) as a competitive team builder pick. Chilling is most commonly paired with
Elsharion,
Tablo,
Oliver,
Rigna / Ciri and
Tirsa / Ciri in competitive team compositions for speed tuning and synergy. Chilling provides a valuable 40% Accuracy leader skill for Dungeon content, enhancing rune optimizer efficiency and speed tuning in team compositions. Chilling's skill set features Decrease ATK SPD, Increase ATK SPD, Increase CRI Rate, Steal Buff, Remove Buff, and Self-Heal, with AOE capabilities. Chilling's Summoners War builds, Chilling best runes and rune recommendations, Chilling RTA builds, Chilling Siege teams, Chilling Arena compositions, and Chilling tier rankings are sourced from in-game community data collected from thousands of competitive Summoners War players. Trending Chilling team compositions and Chilling usage scores are determined by SWLens's proprietary algorithm.