My Monsters

Your own Summoners War account, read from your SWEX JSON: every monster with its runes and artifacts in each rune pool, collection analytics, the missing monsters that would complete the most teams, Devilmon priority and your Nat-5 summon log. This guide covers all five tabs.
5 toolsRune pools & locksMissing monstersDevilmon prioritySummon logFree
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What is My Monsters?

My Monsters is the part of SWLens about your own box. Open it from the sidebar (General → My Monsters; on phones under More). It needs you to log in and to import your SWEX JSON — see the SWEX guide. Without a file it explains what it shows and offers Import JSON. It is free: no Premium plan and no tokens.

Monsters & Equipment

Your monsters with their gear in the rune box, RTA and guild pools — filter, sort, inspect and lock builds.

Monster analytics

Collection totals, rarity and sources, skills, awakening and how much of the meta you own.

Missing monsters

The monsters that would complete the most teams for you, per content or across all of them.

Devilmon priority

Which monsters to feed Devilmon first, from the teams you can build and the cooldowns left.

Summon log

Every natural 5★ in your box by date, with its estimated source.
Monsters & Equipment(default)“Every monster in your box with its runes and artifacts”
Monster analytics?tab=analytics“Your collection at a glance — totals and filters across your whole box”
Missing monsters?tab=missing“The monsters you don’t own that would unlock the most teams”
Devilmon priority?tab=devilmon“Which monsters to feed Devilmon first”
Summon log?tab=summons“Every natural 5★ you’ve summoned, by date and source”

The selected tab is kept in the address (/webapp/my-monsters?tab=…), but each tab’s filters and sorts reset when you switch tabs or reload.

Monsters & Equipment

Pool tiles

Summoners War keeps separate gear setups; each tile is one of them. Click a tile to show only its monsters.

Rune box
“Arena · WGB attack · Caiross · General” — the runes each monster wears in your normal box.
RTA
“RTA Builder” — your RTA rune and artifact setups.
Siege & WGB defense
“Siege · WGB defense” — the guild-content setup the game shares between the two.
Inventory
Runes and artifacts “unused anywhere”, plus the monsters with no gear in any pool.

Each tile counts the Runes, Artifacts and Monsters using it, and a red lock pill counts the monsters whose build there is locked. Below the tiles, the Artifacts & relics strip counts your element artifacts (Fire, Water, Wind, Light, Dark), type artifacts (Attack, Defense, HP, Support) and relics — click a count for a filterable list, or the relic Monsters count to show only monsters with a relic engraved.

Monsters and Equipment tab with the pool tiles, the artifacts and relics strip, the toolbar and monster cards

Toolbar

Search monsters…
By name (and a homunculus’s custom name).
Elements · L&D
Water, Fire, Wind, Light, Dark (pick several), or L&D for Light and Dark only.
Grade
The stars it is evolved to now: All, 6★, 5★, 4★, ≤3★.
Natural
How it is summoned: All, 5★, 4★, 2A, ≤3★.
Filters
Source (Only / Hide: HoH, Fusion, Ancient coin, Collab), Needs (Skill-ups, Level 40, Awakening), Roles, Buffs, Debuffs and Leader skill. Any chip in a group matches; groups combine.
Locked
Only monsters with a locked (or partly locked) build.
Sort
By stars (default), level, name, speed (with the selected pool’s gear), gear equipped, or fewest Devilmons to max.

A line under the toolbar counts “Showing N of M monsters” with chips for each active filter and Clear filters. The grid shows 48 monsters at a time with Show more.

Monster cards

  • Portrait, name (copies numbered #1, #2), stars (pink at 6★) and level.
  • Tags: Unawakened or 2A, Siege def and Arena def if it is on those defenses, and its speed when sorting by speed.
  • With the Skill-ups need or the Devilmon sort: the Devilmons it still needs (“×N”, “Max”, or “Other copy … is maxed”) and “N cooldowns left” / “Cooldowns done” / “Not your best copy”.
  • A relic pip (“+level”, or “No relic”) when your export includes relics.
  • The pool strip Box | RTA | Guild — “N runes · N arts” per pool, with a red (locked) or amber (partly locked) lock. Click a cell to open that pool.
Monster filters panel with Source, Needs, Roles, Buffs, Debuffs and Leader skill, and cards showing Devilmons needed

The monster popup and locks

Click a monster to open its popup: stars, level, element and awakening, Siege / Arena defense badges and a Bestiary page button. A switcher shows each pool the monster has gear in (Rune box first) with “N runes · N artifacts” and its lock state. For the selected pool you get:

  • Stat card — set names, Split (base + bonus) or Merge (totals), HP, ATK, DEF, SPD, CRI Rate, CRI Dmg, Resistance, Accuracy, and EHP, DMG, EFF (average rune efficiency) and RL score (average Rune Lens score). Relic effects aren’t included in these stats.
  • Runes — the rune flower with each rune’s RL score; in the RTA and guild views a note says where each piece sits in your normal rune box (“In rune box: …”).
  • Artifacts and Relic — the relic’s level, main property, durability and how many monsters it is engraved on.

Locking a build

The lock bar reads “Build not locked” with Lock build, or “Build locked” with Unlock build. A lock keeps that pool’s 6 runes and 2 artifacts out of the optimisers that use the pool:

Rune box lock
Arena Builder, WGB attack, Caiross Workshop and General Optimizer.
RTA lock
RTA Builder.
Guild lock
Siege and WGB defense. The game uses one guild setup for both, so if it is “Locked for Siege only” or “for WGB defense only”, use Lock for both.
Monster popup with the pool switcher, lock bar, stat card, rune flower with In rune box notes, artifacts and relic

Monster analytics

Analytics counts each monster once, whatever versions you own: a collab and its original, and the unawakened, awakened and 2A forms, are one monster. Devilmon numbers count one copy per monster and skip monsters with a max-skilled copy.

Headline tiles
Unique monsters
Different monsters you own, with the unit count of your box.
L&D nat 5★
Light & Dark natural 5★ monsters, out of all your nat 5★.
Max skilled
Monsters with every skill maxed, as a share of your monsters.
Devilmons to max
Devilmons needed to max one copy of every nat 5★ (and how many of those skill-ups cut a cooldown).
Second awakened
Your 2A monsters, and how many more could second-awaken.
RTA top 50 owned
How many of this season’s 50 most-picked RTA monsters you own.

Highlights

  • Feed Devilmon first — the top pick across all contents (as on the Devilmon tab), with a link to Devilmon priority.
  • Best summon target — “The last monster you need for N RTA teams”, linking to Missing monsters.
  • One Devilmon from max — nat 5★ monsters a single Devilmon would max; a clock marks a last skill-up that cuts a cooldown.
  • Ready to second-awaken — monsters with a 2A form you don’t own yet.
Monster analytics headline tiles and the highlight cards

Breakdowns

Natural grades
Natural 5★, 4★, second awakened and 3★ or lower, with your 6★ units and monsters at level 40.
Elements
Your monsters per element; the bright part is natural 5★.
Rarity & sources
Owned out of all in the game for Light & Dark, Hall of Heroes, Fusion, Ancient coin and Collab, plus Summoned & other. Click a tile for Missing / Owned / All lists with element filters and search — a version you own in another form counts as owned.
Skills & awakening
Max skilled (all, nat 5★, nat 4★), awakened and level 40, plus how many Devilmons would max every nat 5★.
Meta coverage
How many of the 50 most-picked RTA monsters you own (and the top picks you don’t), how many RTA community teams you can build, and “Teams you can build” for Arena, Siege and WGB attack and defense and Giants and Necropolis B12.
Collection browser
Every monster you own by natural grade, with search, element and the same filters as tab 1; with Needs skill-ups on, each tile shows the Devilmons it still needs.
Monster analytics breakdowns: natural grades, elements, rarity and sources, skills and awakening
Hall of Heroes source list on the Missing view with element filters and search
Meta coverage card with RTA top picks owned and teams you can build per content
Collection browser grouped by natural grade with Needs skill-ups on, showing the Devilmons each monster needs

Missing monsters

A monster is missing when you don’t own it and it is the only member you lack in a team. Owning any version of it counts. Each list ranks up to 100 monsters by how many teams they would complete, then by those teams’ usage.

Content
All contents, RTA (default), Arena, Siege, WGB or Dungeons, with Attack / Defense or Giants B12 / Necropolis B12 sides.
Element filter
All, Elemental (Water, Fire, Wind), L&D or HoH.
Sort
Most teams (default) or most uses / most popular; in All contents, most contents or biggest impact.

A banner names the Best pick — “The last monster you need for N … teams”. Each row shows the monster with its tags, the teams it completes and their usage, and a Teams toggle that lists the top five teams it would complete, with the monster you’d add marked.

Where the teams come from
RTA
Community five-monster teams played 5+ times, counted by uses.
Arena, Siege, WGB
SWLens trending teams, by how often players optimise them.
Giants & Necropolis
The Bestiary’s B12 dungeon team lists.

All contents lists the monsters that complete teams in the most contents first, then by how close each comes to every content’s top pick, with a chip per content (e.g. “Arena ATK 12”) that opens it.

Missing monsters for RTA with the best pick banner and an expanded Teams row
Missing monsters across all contents with per-content chips

Devilmon priority

A Devilmon raises a random skill that isn’t maxed, and the skill-ups that matter most are the ones that cut a cooldown. Devilmon priority ranks your monsters by how much each Devilmon is likely to help the teams you play:

  1. Which copy: monsters with a max-skilled copy are left out; a copy that already has every cooldown goes to Low priority; otherwise your most skilled copy counts.
  2. Share: the usage of the teams you can already build in that content that include the monster, divided by the usage of all your buildable teams there.
  3. Priority: share × cooldown skill-ups left ÷ the Devilmons the monster can take (the worst case, since skills are random).
Controls
Content
All contents (default), RTA, Arena, Siege, WGB or Dungeons, with their sides.
Scope
Nat 5★ (default) or Nat 4★ & 5★.
Sort
Priority, most cooldowns left, impact or fewest Devilmons (All contents adds most contents).

Tiles count Cooldowns left, Devilmons to max, Teams you can build and Cooldowns done. The Feed first banner explains the top pick, e.g. “2 cooldown skill-ups left — up to 5 Devilmons get them. It’s in N teams you can build, X% of their uses.” Each row shows the monster, “N copies”, the plan (“N cooldown skill-ups left” or “Cooldowns done · 3 left: Damage ×2…”), how many of your buildable teams it is in, the Devilmons it needs and a priority bar. Monsters with every cooldown in, and monsters without skill details, are listed separately.

Devilmon priority with the overview tiles, the Feed first banner and the ranked list
Devilmon priority for Siege defense with skill-ups, Devilmons, priority bars and the Low priority card

Summon log

“Every Nat-5 you’ve summoned, sorted by date.” The log is built from the natural 5★ monsters in your box and the date each joined your account:

  • Latest Nat-5 and Latest L&D tiles show how long ago each was and the totals (or how long you’ve been dry since your account started).
  • Source chips (Mystical Scroll, L&D Scroll, Summoning Stones, Guild Summon, Fusion, Ancient Coins) and Element buttons filter the list, one of each at a time.
  • Each row shows the monster, an LD5 badge for Light & Dark, the source, and the date with how long ago.
Summon log with the Latest Nat-5 and Latest L&D tiles, source and element filters and dated rows

Connections to the Bestiary and the builders

Bestiary

Every portrait and name in My Monsters opens the monster’s Bestiary page, and the popup has a Bestiary page button — handy to check a missing monster’s builds and teams before summoning.

Builders

Locks you set here are read by the builders that share each pool, so a finished build stays put when you optimise elsewhere. To build teams, open the RTA, Siege or General builders.

The home dashboard’s Monster collection card links to Monster analytics, and old Bestiary links to the summon log or monster analytics open My Monsters.

On phones

  • The tabs stay pinned with short names (Monsters, Analytics, Missing, Devilmon, Summon log) and the totals fold to one line.
  • Pool tiles sit 2 × 2; filters open in a bottom sheet with “Show N monsters”; cards are one per row.
  • The monster popup opens full screen with a Bestiary button; source lists open full screen too.
  • Missing and Devilmon rows become cards with a labelled Teams toggle.
My Monsters on a phone with the pinned tabs, folded totals and monster cards

Frequently asked questions

What do I need to use My Monsters?

A free SWLens account and your SWEX JSON imported. My Monsters reads your account file; there is no Premium requirement and no tokens are used.

How does Devilmon priority decide who to feed first?

For each monster it looks at the teams you can already build in a content, how much of their usage includes that monster, and how many cooldown skill-ups it still needs. Because a Devilmon levels a random skill, it divides by the number of Devilmons the monster can take, so the list favours monsters where each Devilmon is most likely to buy a useful cooldown.

What counts as a “missing” monster?

A monster you don’t own that is the only member you lack in a team. The list ranks them by how many teams each would complete, then by those teams’ usage, so the top entry unlocks the most teams for you.

Why doesn’t the summon log show every Nat-5 I summoned?

It is built from the natural 5★ monsters still in your box, using the date each one joined your account. Monsters you sold or fed are gone from the export, and the summon source (scroll, stones, fusion, etc.) is estimated from the monster.

What does locking a build in My Monsters do?

It keeps that monster’s runes and artifacts out of the optimisers that use the same rune pool: Rune box locks apply to Arena, WGB attack, Caiross and the General Optimizer; RTA locks to the RTA Builder; guild locks to Siege and WGB defense.

Why does the Nat 5★ count differ between the header and Monster analytics?

The header counts every distinct natural 5★ monster ID you own, so an unawakened and an awakened copy, or a collab and its original, count separately. Monster analytics counts each monster once, whatever versions you own.

Do I need to re-import after summoning or using Devilmons?

Yes. My Monsters reads your latest SWEX JSON, so export and import a fresh file to see new monsters, skill-ups and gear.

About SWLens My Monsters

SWLens My Monsters turns your SWEX JSON into a Summoners War account tracker. See every monster with its runes and artifacts in the rune box, RTA and guild pools, and lock builds so the optimisers leave them alone. Monster analytics sums up your collection, rarity and sources, skills and meta coverage. Missing monsters finds the summon that completes the most teams, Devilmon priority shows who to feed first for the most useful cooldowns, and the summon log lists every natural 5★ in your box by date.

See your whole box

Import your SWEX JSON and find your next summon target, Devilmon and lock in minutes — free.